Technically speaking, machines cannot be random; in fact, slots are random, "pseudo", and all such physical events are facts. Mechanical randomizers (such as bingo, roulette, and dice) that may be caused by some reason or another use the laws of physics to maximize their uncertainty. The basis of all random events is a combination of complex or non-linear relationships and the fundamental uncertainty principle.
The roulette wheel spins in one direction. Therefore, when the ball is thrown in the opposite direction, it may travel along the many possible paths of the roulette wheel. Roulette is very complicated. Even so, if you know exactly how hard you are throwing and exactly where the ball will be relative to the roulette wheel when you throw it. It is also possible to predict the direction in which the ball will land. The fact that we cannot control or accurately measure the energy of a throw means that the outcome of roulette is random. In fact, we can't measure anything accurately. The mixture of complexity and uncertainty creates the principle of chaos. Chaos is random. Scientists used to think that measurement errors had almost no effect on predictions. However, studies of the chaos principle have shown that the error is small when measuring complex things. It leads to the principle of uncertainty and the ability to be completely unpredictable.
Computers are inherently complex, but this is not always deterministic. A slot uses a random number generator (RNG) to generate an uncertain sequence of numbers. If the correct value is chosen for the RNG, the sequence is practically unpredictable.
RNG technical details
It is not at all necessary to understand how RNG generates "random" numbers. But here is information for those who are interested: basically our goal is to unravel the mystery of slot machines and the nature of random numbers.
The RNG at that time used Reimer's iterative principle: in this formula, three constants are often set to large numbers: the multiplier (a), the adder (b) and the divider (also called modulus (m))
Here is how the RNG works:
1. start with a sub-number, e.g. a time of day.
2. multiply one number (a) and add the other number (b).
3. divide by the modulus (m).
4. The rest is the first random number.
5. Convert to a valid range of numbers, such as 0-1 1-36 1-516, etc.
6. the rest is the next number of seeds.
The size of the random number depends on the size of the modulus. When the modulus is 7, the possible range of "random" values is 0 to 6, and the maximum remainder is always less than the modulus 1, with the remainder being the same "random" number. The traditional "random" number with mode is converted to a number in the valid range. If the programmer wants the final RNG to be between 1 and 36, then multiply the ratio by 36 and round up, 0.286 times 36 is 10.296, then round down to 10. This is the last number, or "stop This is the last number, or "stop", used to determine the image displayed on the slot machine reels or video screen.